ENTERTAINMENT & SOCIETY
PART – A
1. Feature genres
·
Genre means a type of art, literature,
or music characterized by a specific form, content, and style.
· All of these genres have particular features and functions that distinguish them from one another.
2. Social media
·
Social
media is any digital tool that allows users to
quickly create and share content with the public. (WhatsApp, Twitter, etc.)
· Social media encompasses a wide range of websites and apps.
3. Blog sphere
·
The blogosphere is made up
of all blogs and their interconnections.
· In blog everyday authors can publish their opinions
4. Invisible web
·
The deep web, invisible web,
or hidden web is parts of the World Wide Web whose contents are not indexed by
standard web search-engines.
· The opposite term to the deep web is the "surface web", which is accessible to anyone using the Internet.
5. Civil society
·
Society considered as a
community of citizens linked by common interests and collective activity.
· Civil society can be understood as the "third sector" of society, distinct from government and business
6. Globalization
·
Globalization is the process
of interaction and integration among people, companies, and governments
worldwide.
·
Globalization has
accelerated due to advances in transportation and communication technology.
7. Infotainment
·
Infotainment also called soft news is a type of
media, usually television that provides a combination of information and
entertainment.
· It refers to television shows, movies, websites, and software that blend information and entertainment together.
8. Interactive media
·
Interactive media refers to
products and services on digital computer-based systems by presenting content
such as text, moving image, animation, video, audio, and video games
· Social networking websites such as Facebook, Twitter, and Instagram are examples of interactive media.
9. Participatory communication
·
Participatory
communication is an approach based
on dialogue
· It allows the sharing of information, perceptions and opinions among the various stakeholders (employer, employee, customer, etc) and thereby facilitates their empowerment.
10. Media advocacy (support)
·
Media advocacy is defined as
the strategic use of mass media to advance public policy initiatives.
· Media advocacy has as its goal the promotion of healthy public policies.
11. Public sphere
·
The public sphere is an area in
social life where individuals can come together to freely discuss and identify
societal problems.
· The public sphere is the area of politics where strangers come together to engage in the free exchange of ideas, and is open to everyone
12. Diffused audience
·
The audiences are connected to the
media i.e. audiences can
be dispersed however they all view the same thing.
· They are always present in internet connection, multitasked with television, conversation and working from home
13. News
·
Newly received or noteworthy
information, especially about recent events.
· Usually a broadcast or published report not previously known to someone
14. Social networking
·
Social
networking is the use of
Internet-based social media
sites to stay connected with friends, family, colleagues, customers, or
clients.
· Social networking can have a social purpose, a business purpose, or both, through sites such as Facebook, Twitter, LinkedIn, and Instagram, among others
15. Latest trends
·
A trend is what is stylish or
popular at a certain point in time.
· A trend usually refers to a certain style in fashion or entertainment
16. Media audiences
·
A media audience may be as small as
one person reading a magazine or as large as billions of people around the
world watching events on television.
· Media producers intend audiences to read their product in a certain way, but in actual fact everyone 'reads' and enjoys a product differently due to the individual's background and lifestyle.
17. Media management
·
Media
management is the study about how
media organizations use resources to meet the needs and wants of a given
society.
· It is interested in the effective management of media outlets.
18. Popular culture
·
Culture based on the tastes
of ordinary people rather than an educated elite.
· Examples of popular culture including popular music, print, cyber culture, sports, entertainment, advertising and television.
19. Talk shows
·
A talk show or chat show is
a television programming or radio programming genre structured around the act
of spontaneous conversation.
·
In a talk show, person
discusses various topics put forth by a talk show host
20. Comedy
·
A comedy film is a category
of film in which the main emphasis is on humor.
·
These films are designed to
make the audience laugh through amusement and most often work by exaggerating
characteristics for humorous effect.
· Films in this style traditionally have a happy ending.
21. Comic relief
·
Comic
relief is the inclusion of a
humorous character, scene, or humorous dialogue to relieve tension.
· Comic Relief is when the audience laughs, but the characters themselves don't.
22. Leisure pursuit
·
An activity done regularly
in one's leisure time
for pleasure, hobby, & relaxation.
· Examples of leisure activities are bicycling, golfing, walking, skating, swimming, painting, drawing, reading, listening to music or meditating.
23. Virtual entertainment
·
Virtual reality entertainment is the creation of
a virtual environment
presented to our senses in such a way that we experience it as if we were
really there.
· It allows the person to view 3D images and these images appear life-sized to the person, so the entertainment seems realistic but enjoyable.
24. Gratification
·
Gratification is the
pleasurable emotional reaction of happiness in response to a fulfillment of a
desire or goal.
· It is the fulfillment of social needs such as association, socializing, social approval, and mutual recognition.
25. Psycho analysis
·
Sigmund Freud 's psychoanalytic theory of
personality argues that human behavior is the result of the interactions among
three component parts of the mind: the id, ego, and superego.
· The core of psychoanalysis is the belief that all people possess unconscious thoughts, feelings, desires, and memories.
26. Id
·
The id is the most basic part of the
personality.
·
It also represents our most
animalistic urges, like the desire for food and sex.
·
The id seeks instant gratification
for our wants and needs.
· If these needs or wants are not met, a person can become tense, anxious, or angry.
27. Ego
·
It is the decision-making
component of personality.
·
The ego works by reason
· The ego operates according to the reality principle, working out realistic ways of satisfying the id’s demands.
28. Super ego
·
The part of a person's mind
that acts as a self-critical conscience, reflecting social standards learned
from parents and teachers.
· The superego is guiding the person to follow learned rules rather than impulses.
29. Aristotle’s poetics
·
Aristotle proposes to study poetry by
analyzing its parts and then drawing general conclusions.
· He defines poetry as the mimetic, or imitative, use of language, rhythm, and harmony, separately or in combination.
30. Mass media
·
The means of communication that reach large
numbers of people in a short time.
·
This can be written, spoken
or broadcast communication.
· Some of the most popular forms of mass media are newspapers, magazines, radio, advertisements, social media, television, Internet, and films/movies.
31. Face book
·
Facebook is a social networking site that
makes it easy for you to connect and share with family and friends online.
·
Facebook's mission is to give people the
power to build community and bring the world closer together.
·
People use Facebook to discover what's going
on in the world, and to share and express what matters to them.
32. Performance
·
Performance – It is the act of performing; carrying
into execution or action
· An act of presenting a play, concert, or other form of entertainment.
33. Narrative depth
·
Narrative depth means how
complex the story is, how many levels it has etc.
· A story with a lot of narrative depth would contain several themes; have complex plotting, and several subplots.
34. Marketing
·
The business of promoting
and selling products or services
· Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.
35. Non-interactive media
·
Non-interactive
media refers to those services and systems which are not directly
connected by the people.
· For example, while watching television we can only watch it but cannot interact with it.
36. Flash news
·
A report on an important
piece of news that is
given in the middle of another television or radio show
· It is a current issue that broadcasters interrupt the scheduled program in order to report its details.
37. Indian society
·
It
is a pluralistic society characterized by a
multitude of ethnic, linguistic, religious and caste divisions.
· Hindus constitute the majority community and comprise about 82% of the population.
38. Protagonist
·
A protagonist is the main
character of a story.
·
The protagonist is at the
center of the story, makes the key decisions, and experiences the consequences
of those decisions.
· The protagonist is the primary agent propelling the story forward, and is often the character that faces the most significant obstacles.
39. Antagonist
·
An antagonist is a character in a
story who is the main enemy of the protagonist
·
He represents a threat or
obstacle to the main character
· Antagonist is used to create conflict within a story.
40. Audiences
·
An audience is a group of
people who participate in a show or a work of art, literature, theatre, music,
video games, etc.
· The assembled spectators or listeners at a public event such as a play, film, concert, or meeting.
41. Play theory
·
Play
theory is mainly emphasized
on how we use media for our satisfaction and also how media bring changes in
our lives according to its contents.
·
This theory is based on a field where
pain is in one end and pleasures the other.
· Work favors pain and play favors pleasure.
42. Reality principle
·
In psychoanalysis, the
reality principle is the ability of the mind to assess the reality of the
external world, and to act upon it accordingly
· The reality principle forces the mind to consider the risks, requirements and outcomes of various decisions.
43. Sigmund Freud
·
Sigmund Freud was the founding father of
Psychoanalysis
· It is a method for treating mental illness and also a theory which explains human behavior (Id, Ego and Super ego).
44. Narrative
·
A narrative, story or tale
is any account of a series of related events or experiences, whether
nonfictional or fictional.
· Narratives can be presented through a sequence of written or spoken words, still or moving images, or any combination of these.
45. Subculture
·
A subculture is a group of
people within a culture that differentiates itself from the parent culture to
which it belongs
·
Subcultures develop their
own norms and values regarding cultural, political and in all matters.
· Hip-hop culture, Pop culture, film culture are some of the examples of sub culture
46. George Gerbner
·
George Gerbner was a
professor of communication and the founder of cultivation theory.
· He proposed two dimensions in the process of communication, Perceptual Dimension and Means and control dimension.
47. Social class
·
A social class in which
people are grouped into a set of hierarchical social categories
· The most common being the upper, middle and lower classes
48. Cult (religious group)
·
A cult is a group or movement held
together by a shared commitment to a charismatic leader or ideology.
· It has a belief system that has the answers to all of life's questions and offers a special solution to be gained only by following the leader's rules
49. Trailer
·
A trailer is a commercial
advertisement for a feature film
· The length of a trailer is usually around 20-30 seconds.
50. Teaser
·
An
advertising or promotional device intended to arouse interest or curiosity to
follow
·
A teaser is a short trailer that doesn't give away
any plot details but gives us a glimpse of the tone and characters of the
movie.
· Interesting clips from film are shown in television before its release
51. New media
·
New media are forms of media
that are computational and rely on computers for redistribution.
· Some examples of new media are computer animations, computer games, human-computer interfaces, interactive computer installations, websites, and virtual worlds
52. Mass culture
·
Cultural products that are
both mass-produced and
for mass audiences.
· Examples include mass-media entertainments—films, television programmes, popular books, newspapers, magazines, popular music, etc.
53. Pop culture
· Culture based on the tastes of ordinary people rather than educated elite is called popular culture. (Example - film, music, television, video games, etc)
· It is the entirety of attitudes, ideas, images, perspectives and other phenomena within the mainstream of a given culture
54. Cultivation effects
·
A cultivation effect is the
relationship between the amount of time people spend watching television and
the beliefs those viewers hold about the world
· According to Cultivation theory the audiences are divided into light viewer, medium viewer, and heavy viewer
55. Human interest news
·
A human-interest story is a feature story that discusses a person, or
people, or a pet in an emotional way.
·
It presents people and their
problems, concerns, or achievements in a way that brings about interest, sympathy or motivation in
the reader or viewer.
56. Market trend
·
Media
trend refers to a trend appearing in
different media channels.
· Media trends are based on information content, new methods and innovations in spreading media content, etc.
57. Information knowledge
·
Information is a refined form of data that is
useful to understand the meaning.
· Knowledge means the awareness or understanding of the subject obtained from the education or experience of a particular person.
58. Civilization
·
Civilization refers to a society or group of
people or the process of achieving a higher state of social development.
· An example of civilization is an industrial society that has arts, sciences, and machines such as cars.
59. Blogs
·
A blog (weblog) is an online
journal or informational website displaying information.
· It is a platform where a writer or a group of writers share their views on an individual subject.
60. Diffusion theory
·
Diffusion of innovations is
a theory that seeks to explain how, why, and at what rate new ideas and
technology spread.
· The end result of this diffusion is that people, adopt a new idea, behavior, or product.
61. Pleasure
·
A feeling of happy
satisfaction and enjoyment.
· It is intended for entertainment rather than business.
62. Amusement
·
The state or experience of
finding something funny.
·
It is associated with
enjoyment, happiness, laughter and pleasure
63. Amusement park
·
An amusement park is a park that features various attractions,
such as rides and games, as well as other events for entertainment purposes.
· They are usually providing attractions that cater to a variety of age groups.
64. Theme park
·
A theme park is a type of amusement park that bases its
structures and attractions around a central theme
· MGM Dizzee World, Queensland, Kishkinta, VGP are some of the theme park in Chennai
65. Alienation
·
Alienation refers to the process by which a
social being is disengaged from the social processes or structures.
· Alcoholism often leads to the alienation of family and friends
66. Mall
·
A large retail complex
containing a variety of stores, restaurants and other business establishments
housed in a series of adjacent buildings.
· Malls are great places for entertainment. Malls are convenient places to shop.
67. 24 hour society
·
A modern society in which people can buy
goods, work, go to restaurants, etc. all night and all day
· The 24-hour society, with its increasing demand for people to work outside office hours, could have negative influences on health
68. Empiricism
·
Empiricism is a theory that states that
knowledge comes only or primarily from sensory experience.
· Empiricism emphasizes the role of empirical evidence in the formation of ideas, rather than innate ideas or traditions.
69. Non-fictional narrative
·
Narrative
non-fiction' is a true story written in
the style of a fiction novel
·
It
has clear, well-developed characters.
· Story is told using scenes that follow a narrative arc.
70. Genre
·
A style or category of art,
music, film or literature.
· Different genres of film are action, war, love, fantasy, science fiction, etc
71. TAM
·
TAM Media Research is one of the Television
Audience Measurement analysis firms of India.
· TAM also monitors advertising expenditure through its division AdEx India.
72. Limited effects of media
·
The Limited Effects Theory argues
that the influence from a mass media message on individuals is limited.
· The theory states that even if there is an effect created by the media on the thoughts and opinions of individuals; this effect is minimal at best or limited.
73. Cyber laws
·
Cyber
law is legislation focused on
the acceptable behavioral use of technology including computer hardware and
software, the internet, and networks.
· Cyber law helps protect users from harm by enabling the investigation and prosecution of online criminal activity.
74. Gossip
·
Gossip is a rumor,
especially about the personal or private affairs of others
· Articles about the lives of movie stars in magazines are an example of gossip.
75. Advertisements
·
The actual promotional
messages are called advertisements.
· A notice or announcement in a public medium promoting a product, service, or event or publicizing a job vacancy.
76. Television show
· A television show or simply TV show – is any content produced for viewing on a television set
· Television shows are most often scheduled for broadcast well ahead of time
· Television shows can be viewed: live; be recorded for later viewing
77. Hobbies
·
A hobby is a regular
activity done for enjoyment, typically during one's leisure time
· Hobbies include collecting themed items and objects, engaging in creative and artistic works, playing sports, or pursuing other amusements
78. Internet
·
The Internet is a global wide area
network that connects computer systems across the world.
· The internet is used by companies, governments, universities and other organizations to communicate one another
79. Ethical issues
·
A problem or situation that
requires a person or organization to choose between alternatives that must be
evaluated as right (ethical) or
wrong (unethical).
· Common Ethical Issues in the Workplace are Unethical Leadership, Toxic Workplace Culture, Discrimination and Harassment, etc.
80. Critics
·
A person who expresses an unfavorable
opinion of something.
· A critic is a professional who communicates an assessment and an opinion of various forms of creative works such as art, literature, music, cinema, theatre, fashion, architecture, and food.
81. Relaxation
·
Relaxation is the emotional state of a living
being
· Relaxation is when the body and mind are free from tension and anxiety.
82. Marketing management
·
Marketing
management is “planning, organizing,
controlling and implementing of marketing programmes,
policies, strategies and tactics
· Marketing managers aim to maximize profits through the development of sales strategies
83. Special audience program
·
Special
Audience Programmes are the programmes for
women, children, youth, senior citizens, etc.
· They need programmes to address their specific queries which can be met through programmes specifically designed for them.
84. Mobile phones
·
A mobile phone is a portable
telephone that can make and receive calls
· Mobile phones are used for a variety of purposes, such as keeping in touch with family members, for conducting business, and in order to have access to a telephone in the event of an emergency.
85. Society culture
·
Culture consists of the beliefs,
behaviors, objects, and other characteristics common to the members of a particular
group or society.
· Through culture, people and groups define themselves, conform to society's shared values, and contribute to society.
PART B & C
1. Popular culture
·
Culture based on the tastes of ordinary
people rather than educated elite is called popular culture.
·
It is the entirety of attitudes, ideas, images,
perspectives and other phenomena within the mainstream of a given
culture
·
This collection of ideas permeates the everyday
lives of the society.
·
The most common pop culture categories are: entertainment
movies, music, television, games, memes, sports, news, politics, fashion/clothes,
technology, and slang.
·
Popular culture has a way of influencing an individual's
attitudes towards certain topics.
2. Different types of entertainment
Music
·
Everyone enjoys
music.
·
In India, music
consists of popular, folk, classical and pop.
·
The classical
music includes Carnatic and Hindustani music.
·
The film
industry has been thriving on Western pop music
Dance
·
Another form of
entertainment in India is dance.
·
There are various
forms of dance in the country and each region will have its own unique style.
·
For example, the
Odissi dance is common in Orissa while Bharat Natyam is more popular in Tamil
Nadu.
·
The hand movements and
facial expressions of dancers convey many thoughts and feelings while their
dresses are beautiful.
Films
·
A huge percentage of Indians spend money on films.
·
Movies are a
good choice for all people for entertainment.
·
Film producers spend a
lot of their time and money on producing films.
Puppetry
·
Puppetry is more
popular in the villages.
·
Many people will travel
to see them, particularly during Indian festivals.
Radio
·
Radios have been
around for many decades.
·
They have also
stood as one of the most reliable information sources.
·
Radio is a great
form of entertainment.
·
Apart from the news,
people also listen to music tracks and sports commentating.
Television
·
The television
is another popular entertainment medium in the country, particularly for people
who love spending their free time at home.
·
One of the great
things about television is that it offers inexpensive entertainment
·
Most film songs and
films will run on television from time to time.
Sports
·
Watching cricket, football or tennis is fun.
·
Some people also prefer swimming during summer.
·
Indians love sports and that is the key reason they will
stay glued to their television screen and listen attentively to the commentary
on the radio.
Sculpture
·
Sculptures are a
popular form of art in India
·
It is the key
reason people will visit art galleries in large numbers.
· Wealthy individuals also buy these items.
3. User generated content
·
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as
images, videos, text, and audio.
·
It has been posted by users on online platforms
such as social media and wikis.
·
User-generated content is used for a wide range of
applications, including news, entertainment, advertising, gossip and research.
·
It is an example of the democratization of content
production and the flattening of traditional media hierarchies.
· The Internet is an easy platform to create and dispense user-generated content, allowing the dissemination of information at a rapid pace in the wake of an event
· It is published by unpaid contributors.
· UGC can be content of any type, including blogs, website pages, images, social media posts, and testimonials.
4. Gaming – pros and cons
Pros |
Cons |
Many
games can be very socialiable |
Many
games are aimed for single player |
Playing
games with mates or online with other people |
Isolating
a person from family and friends for many hours |
Games
can be intellectual where you use clever strategy to beat other people. |
They
can take lot of hours, that time could be spent doing something more
productive |
Games
can be educational such as simulations (imitation) of flight or real-life
situations |
Constant
use of thumbs, wrist and eyes can lead to problems such as eye strain, and
other physical problems |
Improved
eye-hand co-ordination for playing those fast action games |
Games
do not need much physical activity and so could be criticized for making you
unfit |
Improved
reaction times and quick thinking as a result of playing challenging games |
The
hardware and software together are quite expensive |
·
A talk show or chat show is a television
programming or radio programming genre structured around the act
of spontaneous conversation.
·
In a talk show, one person
(or group of people or guests) discusses various topics put forth by
a talk show host.
·
This discussion can be in
the form of an interview or a simple conversation
·
The personality of
the host shapes the tone of the show, which also defines the
"trademark" of the show.
·
Talk shows include the participants calling
in, sitting in a studio or viewing from online or on TV.
·
Talk shows center on the interaction of guests
with opposing opinions which include both experts and non-experts.
·
The purpose of talk shows is to either
address or bring awareness to conflicts, to provide information, or to
entertain.
·
Talk shows focus on important issues in
society, politics, religion or other popular areas.
·
Talk shows are produced at low costs and are
not aired during prime time.
·
Talk shows are either recorded or live.
·
Doctor doctor, vanakkam tamizha, neeyaa
naanaa are some of the talk shows in tamil
6. Influence of reality shows
·
Reality
television is
a genre of television programming that documents unscripted
real-life situations, often starring unknown individuals rather than
professional actors.
·
A jackpot to make viewers glued to their sets unaware of
time or the sensibility of what they are viewing.
·
Kaun Banega Crorepati involving household characters, the
girl next door or anyone to whom you can relate the common audience.
·
The success of these shows lie in the simple creative
formula of creating real life situations.
·
People were happy to get a view into other peoples lives,
Into their household, their privacy.
·
When these shows succeeded in getting TRPs their concepts
became weirder and wilder! Use of abusive language and vulgarity dominated
these shows.
·
The impact of such scenes on the younger generation is a
social concern.
·
Indian cultures are eroding. What is happening in the
society is only being depicted in the visuals.
·
Jobs in MNCs, easy access to money, night clubs, discos -
westernization is welcomed with open arms.
·
Teenage affairs, live-in relationships, break-ups,
extensive use of drugs and alcohol consumption. These are all pointing to the
low morale of the younger generation.
· Koffee with DD, Jodi number one, Super singer are some of the reality shows in Tamil
7. Mass audience and its characteristics
·
The
term mass media audience is identified by the choice of media made by the
audience
·
Mass
audience - a very large number
of people who watch TV, listening to radio, reading magazine and newspaper
·
The Mass audience is large,
heterogeneous and anonymous in nature.
·
Large here would mean a big
audience or people who are many in number
·
Heterogeneous means the
audience includes different types of people
·
Anonymous would mean that
the audience is nameless and unspecified
·
The receivers are scattered
across a given village, state or country.
·
The receiver decodes the
encoded content based on his or her psycho-social and cultural background,
taste and capacity of interpretation
·
Mass
audience represents almost all
segments of the society.
·
The Specialized Audience refers to the special
interest groups in the society.
·
The Interactive Audience consists of those who
have control over the communication process in a society. They may be
newspapers journalists or Radio or TV broadcasters
· The mass audience represents the dominant majority in a society. They are average people
8. Cultural effects of television in India
·
As the penetration of cable and satellite
television channels increased in India, there was voice from different corners
to regulate the content of television as it posed a threat to local culture.
·
The influence of western culture can be
traced from the attitudes and behaviour of young adults.
·
This varies in food habits. Dress, makeup,
etc.
·
TV has contributed to the culture in the form
of beauty contests constituting national pride, middle class girls coming in to
the profession as VJ‘s modeling being considered respectable.
·
Television commercials play role in consumer
behaviour and also their culture.
·
This can be seen from the college student‘s
attraction towards cell phones, apparels and food items, such as burgers and
pizza.
·
Soap operas, movies and reality shows made
the youth increasingly aware of fashion and trends.
·
There are increased contents of premarital
affairs in Indian Television programmmes.
·
Heavy viewing of foreign television
programmes leads to the acceptance of western culture.
9. Characteristics of Indian society
1. The Merging of
Tradition with Modernism
- Dance and music: Indo-western
fusion has been a popular theme in performing arts.
- Gyms might have become an important
part of the Indian lifestyle, but yoga has also attained a celebrity
status.
- Nuclear families have become
common, but children still live with and take care of parents in their old
age.
2. Dynamic
·
Our society promotes accommodation as well as adaptation.
·
Over the years, multiple tribes have lost their own
culture due to adaptation into the major population of Indian society.
·
The society is dynamic as it is changing every day.
3. Unity in
Diversity
- Inter-state migration
- Mutual celebration of religious
festivals despite religious differences
- Mixed culture in metros
4. Patriarchy
·
Patriarchy is a family system within which the supreme
decision-making power rests with the male head/members of the family.
·
This system is degrading to women.
·
Gender discrimination is a universal curb for women.
5. The Society Is Largely Agrarian And Rural
·
For more than half of the population of India,
agriculture remains the sole source of livelihood.
·
An estimated 70% of our population lives in rural
territories.
· Agrarian festivals celebrate the harvest of the crops, and are celebrated in the form of holi, lohri, pongal, onam, sankrant, etc.
6. Class and Caste Divide
·
The modern caste system is the result of the age-old
varna system
·
In urban areas people are categorized based on class
(such as income) rather than their social identity.
·
The divide is evident in the economic structures such as
poverty, education, income, asset ownership, trades and professions etc.
7. Tolerance and Mutual Respect
·
The Indian society has survived in the face of diversity
with the values of tolerance and mutual respect.
·
The co-existence of various philosophies including
atheistic, religious and materialistic, symbolizes the society that must have
existed in those times.
·
During the medieval period, the repeated invasions and
trade led to fusion of multiple cultures.
10. Media mixed marketing
·
Media
mix is the combination of communication channels a business can use to meet its
marketing objectives.
·
These
include newspapers, radio, television, billboards, websites, email, direct
mail, the Internet and social media, such as Facebook or Twitter.
·
Combining
these channels in a media mix enables to communicate in the most effective way
with different types of customers.
·
An
effective media mix delivers the right marketing message to the customers at
the lowest cost with minimal waste.
·
To
reach a consumer audience across the country, use a media mix that includes
national newspapers, radio or television.
·
When
customers are looking for information, they may read publications covering
their interests, search websites, visit trade shows or check product review
sites.
·
The
emphasis in media mix would be on raising awareness through advertisements,
press releases, product pages on website, comments on social media, etc.
·
Media mix is more effective when the components work
together and communicate consistent messages each time
·
Analytical tools are available to assess media mix and
improve the results to achieve.
·
These tools identify the strengths & weaknesses of
marketing programs and media mix.
11. New media
·
New media are forms of
media that are computational and rely on computers for
redistribution.
·
Some examples of new media are computer
animations, computer games, websites, and virtual worlds, etc.
·
New media does not include analog
broadcast television programs, feature films, magazines,
or books.
·
Wikipedia, an online encyclopedia, is a good example
of new media, combining Internet accessible digital text, images and
video with web-links
· Social media or social networking services, such as Facebook and Twitter, are another example of new media in which most users are also participants.
Characteristics
of new media
Digital
·
The vast majority of information is converted,
stored and transmitted as binary code.
·
Digitalization what allows so much
information to be stored in compact hard disks or memory cards
·
It is also what allows for the near
instantaneous transmission of information via cable and satellite.
·
Digitalization has also resulted in
‘technological convergence’, or the convergence of different forms of
information such as text, audio and visual into one single ‘system’
Interactivity
·
New Media is of a two way form of
communication.
·
Increased interactivity can be seen in
simple acts such as liking a Facebook post or blog.
·
Some users get much more involved and create
their own blogs and videos and actively upload their own content.
· New Media encouraged participatory culture
Hypertextual
·
Hypertext, or ‘links’ which allows users to
navigate the different sources of information available to them.
·
Links in web sites offer non-sequential
connections between all kinds of data facilitated by the computer.
Global Networks
·
Digital Media has also facilitated to
interact globally and via virtual networks.
· These networks allow us to access resources much more easily.
Virtual Worlds
·
New Media reality is virtual reality.
· Social media sites give users the opportunity to present themselves.
12. Advantages and disadvantages of WhatsApp
Advantages
of using WhatsApp
·
Used to chat with people in the contact list
· It automatically imports the contacts from phone and it tells how many friends are using WhatsApp.
· WhatsApp is easy to use, and cheap
· It helps to block the users that you don’t want to see your profile picture or someone who you don’t wish to have a conversation with them
·
If you have internet access
and you do not have balance in your mobile to make a call, you can use WhatsApp
to send the text or to chat
· Whatsapp carries a series
of pre-defined messages that you can just tap to send them instantly
·
Whatsapp messenger transmits text and photo
messages via the user’s Internet data
plan
· Whatsapp has a high quality of communication, and it has high speed to contact your family and friends.
Disadvantages of WhatsApp
·
You need an internet
connection to send and receive the messages for free
·
The messages are not sent to the phone inbox
·
Your profile picture is visible to every
person having your contact number and using this app.
·
You can chat only the friends who have smart
phones
·
Anyone can get easy access to your details
such a profile picture and status
·
Whatsapp requires a regular update
· Some data transfer becomes a huge problem if it has more memory
13. Advantages and disadvantages of face book
Advantages
of Facebook
·
Facebook reach more than a billion users
·
It has good privacy setting as you can start a video
call
·
We can upload the photos and the videos without
charge.
·
Facebook
helps you connect & share with friends and relatives
·
You
can make new friends on Facebook from the different areas of the world
· It helps you learn more about the culture, the values, and the traditions of the other countries in the world
· Many people especially the students use Facebook chat for group discussions, while some businesses use it for short meetings
· It is used to sell a product or promote the products or the services
· It is also used to increase your brand value
· Facebook Ads and Fans page are used to advertise your business
· Facebook provides many gaming and Facebook apps that you can use and enjoy such as photo editing, the horoscope, etc
· It allows you to send and receive an email with users both within and outside of the site.
· Facebook is a source of information and news, it is one of the best sources to stay updated with the latest news & updates
Disadvantages of Facebook
·
If you use Facebook for online banking, the
social networking or other services, you may risk a theft to your personal
information such as name, address, credit card number, etc
·
Facebook users are often suffering from the
virus attacks on their systems
·
The obsecene visuals is the biggest
disadvantage of Facebook
·
Many hackers have similar websites to
Facebook, They continuously send the emails to the people asking to log in to
their account to check new photos of Facebook Scam
·
Facebook is vulnerable to the attacks, Several
hackers actively alter people’s profile information.
·
Many people use Facebook day and night without
thinking how much time they have wasted on it
· On Facebook, your personal life updates come to the notice of all your friends and others and so your privacy is compromised.
14. Advantages and disadvantages of Instagram
Advantages
of Instagram
·
Instagram is one of the most popular platforms
today that allows online photo sharing and social networking.
·
It is a fast, beautiful and fun way to share
our life with friends and family
·
It increases the artistic ability by taking
the pictures
·
It improves the communication with people
·
Friend lists get increased, the professional
network also increases
·
We can also advertise our own products
·
The post of images will remain forever as long
as the user did not remove it from the account of Instagram
·
Instagram offers a lot of effects
·
The best features of Instagram is the high
visibility of a post
Disadvantages
of Instagram
·
The photos can be manipulated using some
effect so that the image uploaded can attract the buyer to buy the product.
·
Instagram enables the user to
adjust the image size and enhance the quality of photos by using several
filters
·
Instagram is only available in
iPhone and Android app
·
It is not available in Windows Mobile,
BlackBerry, or Linux
·
Instagram has limited features
· The copyright of the photos that posted will be easily lost
15. Advantages and disadvantages of twitter
Twitter
advantages
·
We can connect with many famous people like
the stars and celebrity by using Twitter
·
It is one of the best ways to stay connected
with the family and friends.
·
It is free and also free for the
advertisements
·
Twitter is fast, it reaches the followers
immediately
·
You can use Twitter to
help the followers know about your new business, product, service, website,
blog, eBook
·
You can tweet or re-tweet, You can mark
favorite, you can send the tweets by mentioning the specific people
·
Twitter is
very easy to use, you can follow the people to get the news and updates
·
You can use Twitter on
your smartphones, Twitter apps
Twitter disadvantages
·
Twitter has limited message size, it has 140 characters
per post
·
We can’t upload the videos on Twitter, you
can only add the links of different sites
·
It is not more effective for the visual
content, it is mostly text based
·
It’s not more effective like
other photo and video sharing sites
·
Twitter also faces the overloading problem
means due to the large numbers of users and it gets crashed
·
The main disadvantage of Twitter is its
addiction
·
It will waste our time
· There are many inactive and fake Twitter accounts. They are made to cheat and harass someone
16. What are the uses of entertainment?
·
Entertainment is a form of activity that holds
the attention and interest of an audience, or gives pleasure and delight.
·
Movies
and music are great forms of entertainment. They allow us to relax and
escape from the concerns and worries of day to day activities.
·
Artistic skills are a great
form of entertainment, but also encourages others to pursue studies in fine
arts.
·
Entertainment brings people together by telling
stories.
·
All forms of media and entertainment are created to tell
a story.
· It makes us cry, laugh, mad, guilty- it evokes every feeling and inspires us.
· The entertainment industry is one of the largest employers. From the street magician to the galaxy of stars we see on TV.
· Lot of human culture is modeled around entertainment.
· Entertainment is one of the top industries that focus on promoting talent and creativity.
17. Significance of online radio
·
Online radio also
called web radio, net radio, streaming radio, e-radio, online radio is a digital audio service transmitted via
the Internet.
·
Broadcasting on the Internet is usually referred to
as webcasting
·
It can either be running through the internet, or as a
software running through a single computer.
·
Internet radio is generally used to communicate and
easily spread messages through the form of talk.
·
It is distributed through a wireless communication
network.
·
Internet radio involves streaming media, presenting
listeners with a continuous stream of audio that typically cannot be paused or
replayed
·
Internet radio is also distinct from podcasting,
which involves downloading rather than streaming.
· Internet radio services offer news, sports, talk, and various genres of music
· Internet radio services are usually accessible from anywhere in the world with a suitable internet connection available
· You can download the app or listen on a desktop by going to RADIO.COM, on mobile by using the RADIO.COM app
18. Does the smart phone help to improve one’s quality of
life?
·
Walking home, alone, at night, through a bad part of town
is not dangerous. Personal safety apps like bSafe have additional
features, such as a "Follow Me" live GPS and an automatic alarm that
triggers if you fail to check in at a specified time.
·
Smartphone contains a Micro-Electro-Mechanical Systems
(MEMS) accelerometer that accurately detect earthquakes
·
A company called eyeNETRA has invented the NetraG, a
smartphone attachment, can accurately measure farsightedness, nearsightedness,
age-related blurriness, and pupillary distance.
· Apps like Doctor on Demand bring qualified doctors right to your smartphone screen.
· Smartphones are everywhere, and that's a good thing in an emergency. Authorities can tap into the network to issue alerts, such as severe weather alerts or kidnapping.
· Smartphones are actually changing the way our brains work. Constant access to databases and search engines have changed the way our memory works.
·
There are apps for everything: Managing illnesses,
addressing learning disabilities, teaching sign language,
even finding accessible restaurants, hotels, and attractions in your city.
· For the cost of a few static textbooks, students can get an entire internet's worth of dynamic information in a mobile device.
· Using smart phone checking email, scheduling appointments, grocery shopping, texting to friends and relatives, and checking the weather all in one place save time
19. Information Technology Act
·
The Act provides a legal framework
for electronic governance by giving recognition to electronic records and
digital signatures.
·
It also defines cyber crimes
and prescribes penalties for them.
· It is the primary law in India dealing with cybercrime and electronic commerce.
· The laws apply to the whole of India.
· If a crime involves a computer or network located in India, persons of other nationalities can also be indicted under the law.
· A major amendment was introduced in Section 66A which penalized sending "offensive messages".
· It also introduced provisions addressing - pornography, cyber terrorism and voyeurism.
Salient Features of I.T Act
·
Digital
signature has been replaced with electronic signature.
·
It
elaborates on offenses, penalties, and breaches.
·
It
outlines the Justice Dispensation (exemption) Systems for cyber-crimes.
·
It
defines cyber café which offers internet to public
·
It
provides for the constitution of the Cyber Regulations Advisory Committee.
·
It
is based on The Indian Penal Code, The Indian Evidence Act, The Bankers' Books
Evidence Act, and The Reserve Bank of India Act, etc.
20. Dramatic theory
·
Dramatic
theory is a term used for
works that attempt to form theories about theatre and drama.
· Examples of ancient dramatic theory include Aristotle's Poetics and Bharata Muni's Natyasastra from ancient India.
Aristotle’s Poetics
·
Aristotle's Poetics is the earliest surviving work
of dramatic theory
·
Aristotle divides the art of poetry into
verse drama (comedy, tragedy), lyric poetry, and epic.
The genres all share the function of imitation of life, but differ in
three ways that Aristotle describes:
1. Differences in music rhythm, harmony, and melody.
2. Difference of goodness in the characters.
3. Difference in how the narrative is presented: telling a
story or acting it out.
Natya Sastra
·
The Natya Sastra is a performing arts.
·
The text is attributed to sage Bharata Muni
·
The subjects include dramatic composition, structure of a
play and the construction of a stage to host it, genres of acting, and body
movements
· It also includes make up and costumes, role and goals of an art director, the musical scales, musical instruments and the integration of music with art performance.
· It is also notable for its aesthetic "Rasa" theory
21. Narrative theory
·
Narrative
theory was developed by Walter Fisher
·
Narrative
theory is based on the
concept that people are essentially storytellers.
·
Storytelling is one of the
oldest and most universal forms of communication and so individuals approach
their social world in a narrative mode
· Fishers describes two universal paradigms: the rational world paradigm, and the narrative paradigm
Rational world paradigm
·
People are essentially
rational
·
People make decisions based
on arguments
·
The communicative situation
determines the course of our argument
·
Rationality is determined by
how much we know and how well we argue
· The world is a set of logical puzzled that we can solve through rational analysis
Narrative paradigm
·
People are essentially
storytellers
·
People make decisions based
on good reasons
·
History, biography, culture
and character determine what we consider good reasons
·
Narrative rationality is
determined by the logic and reliability of our stories
· The world is a set of stories from which we choose, and constantly re-create our lives
22. Television news Vs newspaper news
TV news
·
TV news is more entertaining
·
TV news is a lot more effective.
·
The delivery of news on TV is a lot faster.
·
Watching the news on TV is a lot easier for people to
understand and is more convenient than reading it on paper.
·
For the people who are always in a rush in the morning,
it’s more convenient to turn on the TV and listen to what’s going on rather
than trying to read a paper
·
For the people who don’t know how to read the TV is a
better source of finding out the news.
·
It doesn’t require any thinking or straining the eyes
trying to read.
·
It may actually be seen as very much relaxing.
·
The news casts are always bubbly and energetic while
broadcasting which receives a positive perspective from the viewers which gives
them higher ratings and more airtimes.
·
When we watch the news on TV we get a better visual image
of what’s going on.
·
They show actual photos and footage of the story which
produces emotion to the audience.
·
News on TV also focuses on all stories, tells us
everything that going on whether it’s a big issue or a small one, and gives a
great amount of details
·
TV offers more options of news. Because there are many
channels for options on news.
Newspaper news
·
Newspapers requires more thinking
·
It has very good sentence structure that may be hard to
understand sometimes with the extensive vocabulary words.
·
Newspapers are straight up boring.
·
These stories are printed out on grayish colored paper
and the photos have limited color to them.
·
A newspaper only shows maybe 1 or 2 photos per story.
·
The newspaper doesn’t issue out new news until the
following morning.
·
The newspaper only focuses on certain events.
·
The newspaper is published by one publication.
· Newspaper are portable and has no time limited
23. Internet is the new form of entertainment
·
Internet is an effective
means of entertainment because we can download pictures, songs and videos
·
We can chat and communicate
with other people.
·
Interesting information can
find on the net.
·
Anyone can easily find real
funny stories, jokes, poems or entire magazines for free.
·
One can also download
pictures of friends, popular actors or favorite singers.
·
People with similar
interests can share information with one another through electronic mail
·
Provide chat rooms, instant
messaging and mailing lists that can connect groups of users to discuss a
topic, share ideas and get to know each other.
·
The most entertaining thing
is play on-line network games.
·
Playing network games is
that you can play against another “intelligence” instead of the computer.
·
Internet allowed more people
to create entertainment and art for others to enjoy.
·
People get to experience
improved communication with one another through enhanced video chat options
·
One of the best benefits of
using the internet for entertainment is definitely the low price.
· Web-based streaming services like Netflix and Amazon Prime Video provide the flexibility to watch on any Wi-Fi enabled device
24. Social media entertainment
·
Nearly, 88% of respondents view social networking
sites like Twitter and Facebook as a new form of entertainment.
·
Social networking and listening to music top
the activities of this generation
·
It enables consumers to multitask during
their entertainment experiences by connecting with others and sharing their
opinions.”
· Social networking is in its own right a reality show made for the web.
· Rather than seeing films and TV programs, people utilize the net as their source of entertainment.
· The majority of individuals log into their networking accounts that are social also to be amused
· Entertainment and communication go hand in hand now.
· Along with the options for games and all these apps look unlimited.
· There are various types of games to entertain men, women and children.
· Social websites have turned into a point of supply various programmers, brands, tv programs, etc., when it comes to supplying entertainment.
· Google + and Facebook are omnipresent as a target.
· Social media sites, like Instagram, are currently competing to offer superior entertainment.
25. Impact of internet on marketing
·
Online marketing or internet marketing is the process of promoting
a business or brand and its products or services over the internet.
·
Internet marketing includes a range of marketing tactics
and strategies – including content, email, search, paid media, and more.
Channels of Internet marketing
·
Search engine optimization (SEO) technique is used to
improve the visibility of business websites and brand-related content.
·
Search engine marketing (SEM), also known
as PPC advertising, involves the purchase of ad space in prominent, visible
positions in websites.
·
Facebook, Instagram, Twitter, and YouTube are listed as
the top platforms currently used for social media marketing.
· Content marketing is an approach to marketing that focuses on gaining and retaining customers by offering helpful content to customers that improves the buying experience and creates brand awareness.
· Display advertising - online display advertising deals with showcasing promotional messages or ideas to the consumer on the internet. This includes advertising blogs, networks, ads on search engines, etc
· Email marketing is considered cheap; it is also a way to rapidly communicate ad message through email
· In-Game advertising is defined as the "inclusion of products or brands within a digital game.
26. Benefits of social media marketing
·
Allows companies to promote themselves to
large, diverse audiences that could not be reached through traditional
marketing such as phone and email based advertising.
·
Marketing on most social media platforms
comes at little to no cost.
·
Accommodates personalized and direct
marketing that targets specific demographics and markets.
·
Companies can engage with customers directly,
allowing them to obtain feedback and resolve issues immediately.
·
Ideal environment for a company to conduct
market research.
·
Can be used as a means of obtaining
information about competitors and boost competitive advantage.
· Social platforms can be used to promote brand events, deals, and news.
27. Online games
·
An online
game is a video game that is played through
the Internet
·
Online games are present on
PCs, consoles and mobile devices
·
And span many genres, including first-person
shooters, strategy games and massively multiplayer online
role-playing games (MMORPG).
·
Online games has been operating them as games as a
service
·
Some online games require special servers in
order to function.
·
The design of online games can range from simple
text-based environments to the incorporation of complex graphics
and virtual worlds.
·
In online games a player can directly playing against
other players.
·
Online games can be single user and multiplayer games
·
Many online games create their own online communities
·
Online gaming has drastically increased the scope and
size of video game culture.
·
Online games have attracted players from a variety of
ages, nationalities, and occupations.
·
The culture of online gaming sometimes
faces criticisms for an environment that can promote cyber
bullying, and violence.
· Some are also concerned about gaming addiction
28. Infotainment
·
Infotainment is a type of media that tries to combine
educational or useful information and entertaining content.
· Online contests, polls and infographics are considered forms of infotainment found on the Web.
· Infotainment aims to make learning simpler and easier.
· Infotainment was initially conceived on television with an entertainment element such as background music, visual effects, humor, action or human interest content.
· Infotainment may also be used by professionals and business workers in business presentations and videos to make them more fun for the audience.
· Infotainment is used to inform, educate and entertain the audience
· It also used to persuade the customer, to launch the new product in the market and to present news in an entertaining way
· Infotainment television contains computer animated logos and eye catching visuals.
· Infotainment provides stories for its consumers
· Examples of infotainments media are newspaper, television, internet, etc
· Infotainment focuses attention on major issues in a format people will watch
· It connects us with one another
29. Impact of soap operas on television viewers
· India's first soap opera was Hum Log (Hindi)
· Indian soap operas are soap operas or serials written, produced and filmed in India
·
A soap opera is a kind of sandwich between thick
slices of advertising, spread twelve minutes of dialogue, add pickle, villainy,
and female suffering in equal measure, shower with tears, season with organ
music, and serve five times a week.
·
This serial demonstrates physical affection
between persons.
·
Intimate scenes are becoming more common to
the soaps now
·
People of all income levels and of all
educational backgrounds watch the soaps.
·
The soaps stimulate curiosity and interest
about other people's lives and problems that let the viewer forget his/her own
troubles.
·
The soap opera is a
television genre made for entertainment
·
Children and teenagers spend
a lot of hours in front of the television watching those programs
·
It has a negative effect on
society because people copy the behaviors that could be violent.
·
Successful soaps tend to be
smartly written with plot twists and love triangles, including domestic
violence against women.
· In the best-case scenario, the show becomes popular, and viewers begin to incorporate some of the themes into their lives.
30. How do private channels give importance to entertainment programs?
·
Indian Private Channels cater to the
multiplying demand for entertainment of the Indian audience.
·
It must be focused that private television
entertainment in India is one of the cheapest in the world
·
Presently, Indian television is on an uproar
with private television channels.
·
Sun TV was the first private channel in South
India and it has around 20 television channels in Malayalam, Kannada, Tamil and
Telugu.
·
The content distributed by many private
channels includes music videos, movies, and other entertainment programs for
the entire family.
·
Foreign privatised channels like CNN, Star TV
and domestic channels, such as, Zee TV and Sun TV started satellite broadcasts.
·
Large market, easy accessibility of relevant
technology and a variety of programmes are the main reasons for rapid expansion
of Television in India.
·
Zee TV was the first private owned Indian
channel to broadcast over private television.
·
After few years, channels like CNN, Discovery
Channel and National Geographic Channel made its entry in India.
·
Music channels had a great popularity in
India, since its inception.
·
Movie based channels; and soaps started
dominating Indian private channels.
·
Now a days the reality shows and talk shows
have earned more popularity amongst all other programmes on the Indian private
channels on television.
31. News channels in India
·
Most news channels in India are owned by politicians
·
Private channel always does twisting of facts to their perspective
to get ratings.
·
Some channels are biased
·
Some channels get very less support from the media
industry.
·
All private media channels are not independent
·
In India, we need political support to run the media
·
The rise of hundreds of 24-hours news channels has
brought with it intense competition for grabbing viewership
·
English news channels have a limited number of viewers
·
This has led to a drastic fall in standards, from the
expected in-depth works of journalism to more sensationalization of the news in
order to grab the highest TRP ratings.
·
This has not only led to falling of standards, no follow
up on stories and non-issues becoming news
·
The news channels decide which news is important to
viewers
·
News channels are not covering the basic problems of the
society
32. Define media culture and society
Media
·
Media is
the communication tool used to store and
deliver information or data.
·
It includes print media, the news
media, photography, cinema, broadcasting (radio and
television), and advertising.
·
Media does the functions of inform, instruct, educate as
well as entertainment.
·
We are informed about what is happening around us or in
the world by media.
Culture
·
Culture includes
the social behavior and norms found
in human societies
·
It also includes the knowledge, beliefs, arts, laws,
customs, capabilities, and habits of the individuals in these groups.
·
Humans acquire culture through the learning processes
of socialization, which is shown by the diversity of cultures across
societies.
·
A cultural norm codifies acceptable conduct in
society; it serves as a guideline for behavior, dress, and language in a
situation
Society
·
A society is
a group of individuals involved in constant social interaction
·
It is a large social group sharing the same
spatial or social territory
·
Societies are characterized by patterns of relationships
between individuals
·
These patterns of behavior within a given society are
known as societal norms.
· Societies, and their norms, undergo gradual changes.
33. Why are audience perceptions and satisfactions important for marketing?
Importance of audience perception
·
The
customer perception is built around the experience that a customer has with a
product.
·
When
customers had a pleasant experience of getting their products delivered on time
they form a perception.
·
Getting
the products that were as described in the product description also creates a
positive customer perception.
·
When
customers experienced a great after-sale service it is going to develop a
positive opinion about the brand.
· But when customers had a bad experience such as broken products, no returns, no after-sales service, etc. the customers build a negative perception about the brand.
Importance of audience satisfaction
·
It’s a leading indicator of consumer repurchase
intentions and loyalty
·
It’s a point of differentiation in a competitive market
place
·
It increases customer lifetime value
·
It reduces negative word of mouth
· It’s cheaper to retain customers
34. Game formats / types of games
·
Video game – any game that
includes a digital user interface as a primary element including 2D, 3D and
virtual reality interface
·
Virtual reality – a fully digital
game that offers an immersive sensory experience that feels close to real.
·
Massively multiplayer online
– an online game that allows a large number of players to interact, cooperate
and compete in a persistent virtual world
·
Role playing game – a game
where you play the role of characters to develop a narrative
·
Simulation – games that
simulate real world activities such as life, sports, or development of things
ranging from civilizations to farms
·
Strategy – games that
require strategic thinking and execution to win
·
Tactics – games that are focused on the
immediate situation in a game as opposed to strategy that requires long term
thinking
·
Adventure – a game of exploration whereby
players assume the role of protagonist in a narrative. It is often have
challenges based on puzzles, strategy or action sequences.
·
Action – video games that constantly
challenge a player’s hand-eye coordination, reaction-time and spatial reasoning
at speed.
·
Puzzles – puzzles that challenge mental
abilities in areas such as spatial reasoning, logic and knowledge
·
Mystery – the solving of mysteries given
clues
· Interactive fiction – storytelling that allows participants to change the course of the narrative. This can include books, media and films that allow the audience to participate.
35. Positive and negative characters of mass media
Advantages (positive)
·
It educates people. Through
television and radio programs, people get to learn about health matters,
environmental conservation, and much more.
·
People get the latest news
in a very short time.
·
People get to bring out
their hidden talents through media such as comedy, acting and singing.
·
Children can learn from quiz
programs, animal programs, etc to improve their knowledge.
·
Radio is convenient as
people do get short news and with a mobile phone one can access it.
·
Great in promoting mass
consumer products through advertisement.
·
People get entertained
through music and television programs.
·
Television allows electronic
duplication of information.
·
Media leads to diffusion of different
cultures. Media showcases different cultural practices.
·
It helps people around the
world to understand each other.
Disadvantages (Negative)
·
People spend too much time
on the internet and watching television. As a result, socialization with friends,
family and neighbors is affected.
·
Some media contents are not
suitable for children. Limiting children’s access to such content can be
difficult.
·
Newspaper is geographically
selective.
·
Increase in advertisements
in television and radio is making them less attractive.
·
Internet as a form of media
opens up possibilities of fraud and hacking.
·
Media can be addictive. This
can lead to decrease in people’s productivity.
·
Prolonged watching of
television can lead to eyesight problems and radio listening using earphones
exposes one to possible hearing defects.
·
It glamorize drugs and
alcohol.
·
It can lead to personal
injury. Some people decide to follow the stunts that are showcased in the
media.
· It can lead to ruin of reputation.
36. Factual entertainment
·
Factual television is a genre of
non-fiction television programming that documents actual events and people.
· These types of programs are also described as documentary, fly on the wall, docudrama, and reality television.
Documentary
·
It is a genre of television
programming that broadcasts documentaries.
- A documentary television series, sometimes called a docuseries, that is presented in
a number of episodes.
- A documentary is made especially for television stations or for specialty documentary channels, or news channels, or in movie theaters.
Fly-on-the-wall
·
Fly-on-the-wall is a style
of documentary-making used in film and television
production.
·
The name derived from the idea that events are
seen candidly, as a fly on a wall might see them.
· It is also common for participants to be interviewed, often by an off-camera voice.
Docudrama
·
A docudrama (or documentary drama) is
a genre of radio and television
programming, feature film, and staged theatre, which
features dramatized re-enactments of actual events.
·
Dialogue may include the actual words
of real-life people, as recorded in historical documents.
·
Docudrama producers sometimes choose to film their
reconstructed events in the actual locations in which the historical events
occurred.
· It is entirely fictionalized action taking place in historical settings or against the backdrop of historical events.
Reality television
·
Reality television is a genre of television
programming that documents purportedly unscripted real-life situations,
often starring unknown individuals rather than professional actors.
·
Competition-based reality shows typically feature gradual
elimination of participants, either by a panel of judges or by the viewership
of the show.
· Reality television show including hidden camera shows, talent-search shows, documentary series about ordinary people, game shows, home improvement shows, etc.
37. Pros and cons of 24/7 news channels
Pros
·
It gives various news items throughout a day
·
Keeping people informed is now a 24-hour-a-day,
7-day-a-week commitment
·
Properly crafted, targeted and creatively packaged news
will gain media attention.
·
Media outlets, they can turn out news stories incredibly
fast.
·
It is a real turn-on for political news.
·
News reporting has greatly changed with the arrival of
digital communication.
·
Minor updates during standard business hours
could become big news if shared during off-hours.
Cons
·
One of the major disadvantages of a 24-hour news cycle is
that the same issues and stories are done, redone and redone again.
·
It can become nothing more than tiresome background noise
·
Many ads are exposed during news casting
·
News bureaus are typically staffed with a
single news editor who works with stringers, contractors and freelancers as
needed.
·
When new information, story ideas or breaking news tips
aren’t available, the media is forced to share the same news it has already
written
·
The disappointing reality is that the media broadcast
news without something useful, cool, creative and newsworthy.
38. Boon and bane of social media
Social media provides
many advantages for individuals and society:
·
You can improve and enhance your skills by sharing your
ideas, knowledge and information with millions of people even if they are miles
away from you.
·
You can keep in touch with your friends at all times from
any corner of the world and can find anyone if you lose contact.
·
Educational institutes, teachers and professors can
extend their classroom discussions and post assignments, quizzes and tests and
assist students with homework.
·
Social media gives teens with unusual interest and
hobbies a place to share information and passion.
·
Social media marketing is an excellent tool that
businesses are using to get exposure at a much lower cost than any other means
of traditional marketing.
·
Social platforms such as Twitter and Facebook help in
attracting new customers and makes their brand popular.
Negative Side
·
People use their social profiles to project their lives
as “perfect”, and people increasingly compare their lives with others and think
of themselves as low.
·
Privacy is a major drawback of social media platforms and
their increased use.
·
People are becoming so addicted to social media that they
are spending most of their time on it instead of doing any other productive or
significant work.
·
Health is getting badly affected as many people spend all
day in front of their computers or on their mobiles phones.
·
There are no reliable measures to check the
credibility of the news and videos present on social media.
·
Also known as cyberbullying, it’s the biggest danger for
people and affects them badly, especially teenagers.
· Anyone who gets trolled over social media or is harassed easily get into depression.
39. Different media effects theory
Agenda-Setting Theory
·
Agenda-setting
theory of media stated that mass media determine the issues that concern
the public rather than the public’s views.
·
The
media is determining what issues and stories the public thinks about.
·
When
the media fails to address a particular issue, it becomes marginalized in the
minds of the public.
Uses and Gratifications
Theory
·
This
theory study the ways the public consumes media.
·
This
theory states that consumers use the media to satisfy specific needs or
desires.
·
For
example, you may enjoy watching a show like Dancing With the Stars while simultaneously tweeting about
it on Twitter with your friends.
·
Many
people use the Internet to seek out entertainment, to find information, to
communicate with like-minded individuals, or to pursue self-expression.
Hypodermic needle theory
The media (magic gun) fired the message directly into audience head
without their own knowledge. The message cause the instant reaction from the
audience mind without any hesitation is called “Magic Bullet Theory”. The media
(needle) injects the message into audience mind and it cause changes in
audience behavior and psyche towards the message. Audience are passive and they
can’t resist the media message is called “Hypodermic Needle Theory”.
Both theories are deals with impact of media messages in audience mind
and how audience react towards the message without any hesitation.
Example :
In 1930, Newly formed mercury theater and Orson Wells join together and
created a fake news bulletin about aliens invasion in american city called
Grover’s Mill, New jersey. They broadcast this news bulletin in between the
radio program called “The War of the Worlds”. The “Panic Broadcast” was reached
merely 12 million American people and one million were seriously believed. Due
to this broadcast the whole country was in chaos.
Symbolic Interactionism
·
Symbolic
interactionism, states that the self is derived from and develops through human
interaction.
·
This
means the way you act toward someone or something is based on the meaning you
have for a person or thing.
·
Ownership
of luxury automobiles signifies membership in a certain socioeconomic class.
Spiral of Silence
·
The spiral
of silence theory, which states that those who hold a minority opinion
silence themselves to prevent social isolation
·
It
explains the role of mass media in the formation and maintenance of dominant
opinions.
·
Minority
voices are reduced to a minimum and perceived popular opinion sides wholly with
the majority opinion.
·
This
theory is often used to explain the interaction between media and public
opinion.
Cultivation Analysis
·
This
theory states that heavy exposure to media causes individuals to develop an
illusory perception of reality based on the most repetitive and consistent
messages of a particular medium.
·
Under
this theory, someone who watches television may form a picture of reality that
does not correspond to actual life.
· An individual who watches television may come to view the world as more violent and dangerous than it actually is.
40. How do media regulations play vital role in media entertainment?
· Media regulations are rules enforced by the jurisdiction of law.
· Media regulation would include regulation of conduct, structure or content of media.
· Regulation would prohibit libel and defamation, would set up provision regarding national security, obscenity, sedition promoted via the media
· Media regulation would also help in protecting privacy laws, laws concerning intellectual property rights, violence or racial hatred, pornography etc.
· Press regulation is also important in terms of moderating or supervising the credibility of the information that is published.
·
Regulation
by its very nature sets limits to freedom
· There have to be clear and convincing reasons for regulation.
· It is important for the protection of public order and support for instruments of government and justice.
· Regulation needs to the promotion of the efficiency and development of the communication system, by way of technical standardization, innovation, connectivity and universal provision.
· And also for maintaining conditions for effective operation of free markets in media services
41. Government control over media in India
·
Media
in India are self- regulated.
·
The
government does not have control over the media except a few.
Newspaper
·
Generally
the government does not regulate newspapers and magazines.
·
The Press Council of India is constituted by the
parliament and regulates print media in India.
·
Its
main objective is to maintain and improve the quality of newspaper and
news agencies and to preserve the freedom of press.
Television
·
Doordarshan
along with AIR is completely under government control working as department of
the Ministry of Information and Broadcasting.
·
All
the private channels came together and insisted not to imply any law instead
proposed the self created guidelines and assured the court to abide by
it.
Radio
·
The
radio broadcasting became free from government control
·
AIR also became
an autonomous body without government control.
Films
·
Film
industry of India is completely free and independent.
·
The
filmmakers are free to make the film as they want, but the distribution
networks of films are controlled by the government.
·
Central Board of Film Certification
(CBFC) is to regulate the public exhibition of films in
theatre by giving certificates U, U/A, A, and S.
OTT Platforms
·
As
OTT platforms are not regulated by any statutory body it enjoys ample amount of
freedom and displays content with all sought of vulgarity.
· But in the recent time OTT platforms like (Hotstar, Voot, Netflix, Amazon prime etc) have considered self regulation of online content through voluntary code specifically for language, violence and sex.
42. Explain the term mass collaboration
· Mass collaboration is the ability of large numbers of people, who may have no preexisting connection, to effectively work against a common goal.
· Social media are media for social interaction using highly accessible communication techniques.
· Social media is the use of web-based and mobile technologies to turn communication into interactive dialogue.
· An online discussion is certainly collaborative
· Discussion structure in mass collaboration exists as a single body
· Discussion act as a point of mediation between the individual collaborators
· The components of this body can be linked back to the understandings and interpretations of a single author
· People joined together through internet to help affected people during natural calamities
43. Characteristics of games
·
Characteristics of Games
offer a new way to understand games.
·
It is a kind of
entertainment for human being
· It gives us physical and mental energy, and relax us from tension.
· It is played during leisure time.
· Different types of games are card games, board games, computer games, etc
· Single player and multiplayer games are available in video game
· All games have certain rules to play
· Games include both indoor and outdoor
· There is a reward at the end of each game
· Now a day’s people can play from anywhere in the world through internet
· Games are not only for entertainment but also for knowledge development
44. Explain business entertainment
·
Business
entertainment is defined as any form
of free or subsidized entertainment.
·
You can reclaim VAT on
employee expenses and entertainment expenses
·
Business
Entertainment means ordinary and
usual business entertainment such as an occasional meal, ticket to a sporting
event or theater, or comparable entertainment
·
It is neither so frequent
nor so extensive
·
The person providing the
Business Entertainment must accompany the recipient to any such function.
·
Organizations do this
entertainment generally once in a year or based on project completion
·
Transport, food and staying
arrangements are taken care by the organization
· It is necessary for the employees to come out from work pressure.
45. Challenges faced by Entertainment and media industry
·
Building a strategy for revenue growth
requires challenging current constructs and creativity.
·
Revenue from advertising is threatened by
shifts in consumer behavior to subscription
·
As we think about the people that drive our
business, we must rethink how we attract, retain, develop and organize talent
in a dynamic, customer-centric business.
·
To engage consumers in new experiences, we
must not only focus on the creativity but the commitment to connect consumer
through data and technology.
·
Media companies must look to prioritize and
plan cyber security, protect their customers.
·
Media
companies are battling for the best content to attract the audience
·
Increasing
Competition among the media is the one of the biggest challenge
·
Handle
financial and logistic aspects is difficult task
·
Step
up the digital content – people are interested in receiving the content in
different digital platform
· Unless the content and broadcasting quality are good it is difficult to maximize Ad revenue
46. Positive and negative emotions of audiences
· From movies to emojis, from shocking television news to video games, emotions are of utmost importance for media production and consumption.
· They guide the sensory perception and meaning-making of their users
· Often, emotions are the main motivation for the use of media in the first place
·
Media emotions develop in freely chosen, safe
situations (e.g. the cinema hall), which relieve the pressure of action and
focus attention on the media texts.
·
Media direct and manipulate the
representation and elicitation of emotions through narrative, rhetorical,
audiovisual, or other means.
·
Many emotions in the media are not directed
at the users’ own situation, but at the situation of observed actors.
·
Audience knowledge about certain genres,
stars, or narratives use to reflect on the style of media texts.
·
Emotional content reach the television
audience widely
·
Emotional content in film, make it success
·
Emotional heading in the newspaper makes the audience
to read it.
· All the media use emotional content
47. Influence of television dance shows in India
· Dance show is one of the reality shows in television
· Dance is an art where we match the rhythm of the song to the dance steps.
· It provides a platform for all the dancers to showcase their talent.
· This dance reality shows provide a platform for the older generation and also for the kids.
·
Dance Jodi Dance is Tamil-language dance
competition reality television show broadcast on Zee Tamil
·
Jodi
Number One is a
series reality dance show on the Indian STAR
Vijay channel.
·
Dance shows generally have different levels
·
In each level there is an elimination in
which the low mark team will be sent out of the competition
·
Panel of judges judge the event
·
The finale is conducted in the open setup
·
The event has theme based rounds
· Costume and creative presentation of dance play vital role to win the competition
48. The role of media during election
Media enabling full public participation
in elections
§ By educating
voters on how to exercise their democratic rights
§ By
reporting on the development of an election campaign
§ By
providing a platform for the political parties and candidates to communicate
their message to the electorate
§ By
providing a platform for the public to communicate their concerns, opinions,
and needs, to the parties/candidates
§ By
allowing the parties and candidates to debate with each other
§ By
reporting results and monitoring vote counting
§ By
scrutinizing the electoral process itself, including electoral management, in
order to evaluate the fairness of the process, its efficiency, and its honesty
§ By providing information that, as far as possible, prevent election-related violence.
49. Characteristics of entertainment media
Print media
·
Print media used for mass communication are
powerful sources of bringing about attitudinal change and motivating people for
action
·
This mass media do not just observe and
report but ask, follow and investigate,
·
Newspapers and magazines offer wider variety
of reading material and viewpoints of many people
· Cartoon, interview, sports news are some of the entertainments present in print media
Broadcast media
·
It is a main source of information and
entertainment for people
·
It includes visual images, sound, motion and
color to attract audience
·
It allows development of creative and
imaginative messages in a unique way
· News, serials, live sports and concerts, drama are some of the entertainment program broadcast in radio and television
Film
·
It is one of the main source of entertainment
for people
·
It is an audio visual medium
·
Film comes in different genres such as
action, war, love, fantacy, science fiction, etc
·
It is projected in theatres and broadcast in
television
Online media
·
It provides information in the form of
digital
·
It has the ability of connecting people
wherever in the world
·
Games, chatting, online radio are some of the
examples for online media entertainment
· There is a possibility of having interaction between people as well as between consumer and manufacturer
50. TV serials advantages and disadvantages
Advantages
·
Many people watch soap
operas because they find them enjoyable and realistic.
·
Easy-to-get source of fun
and pleasure.
·
Soap operas train people not
to work on distracting hidden meaning.
·
The audience gets used to
see only light meaning.
·
Some people claim that after
a hard day they need to rest, enjoy something really funny
· It is able to draw people away from the problems and the stress atmosphere of the real life.
Disadvantages
·
Some people believe that
soap operas can be very dangerous and unhealthy for one’s personality
·
They demonstrate false life
values.
·
Soap operas are low-quality
products of film industry.
·
They take advantage of bad
human desires and intentions.
·
Soap operas put down life
values and reduce human self-appreciation.
· It is addictive. People don’t want to miss everyday episode
51. Play theory of mass communication by William Stephenson
·
William Stephenson’s play theory is mainly emphasised on
how we use media for our satisfaction
·
Also how media bring changes in our lives according to
its contents.
·
This theory is based on a field where pain is in one end
and pleasures the other.
·
Work favours pain and play favours pleasure.
·
People often are influenced by the media in a positive
and negative way.
·
As we relate our characters with what we see in the
media, we are greatly influenced by them and the character they showcase.
·
This theory is closely related to uses and
gratifications theory where we can observe how people use the media and
why.
·
The media greatly influences the needs of the audiences
and also the gratification the media provide them.
·
In play theory the media is mainly used to get pleasure
out of its usage than as the medium of information and education.
·
Example - We will try to relate
our life with the content that they are showing in the movies and will try
imitate them.